User Manual

Browsing UI

An overview of the cloud CMS’s browsing page.

This page lets users search through assets of a specific type, or types that inherit from the selected type.

Browsing page

  • Asset menus let you browse different asset types, and can be customised from your CMSConfig
  • The asset creation dropdown lets you easily create new VisComps and Shaders (this is for coders)
  • The Profile dropdown lets you visit your account, view statistics, and logout

Search parameters

Lets you search for assets by user, type, tags and name. The rightmost button enables showing hidden assets. This is useful when browsing textures and searching for asset thumbnails, as these are hidden by default when generated.

Bulk editing

  • Select tags from the dropdown, or type a new one followed by ‘enter’
  • Add / remove selected tags from all selected documents
  • Tools allow you to:
    • Edit metadata for all selected documents
    • Create a sequence from selected documents
    • Set spritesheet meta – helper for dealing with spritesheets that should be animated

This menu lets you navigate between pages and select display preferences

  • Pagination: go to first / previous / next / last page
  • Number of items shown per page
  • Order by newest / rating / type / alphabetically
  • thumbnail size: icon / tiny / small / normal
  • Group by: none / type & tags / types sorted / type

Thumbnail

Click the top left of the thumbnail to select the it

Open the document inside the View app

Open the document inside the Edit app

Open the document on localhost:3000

Open the document inside VS Code. You need to install the VS Cloud extension first.

Asset creation and deletion

  • Go to TypeDef: goes to the document page for the currently browsed TypeDefinition
  • Delete: delete all currently selected documents
  • Clone: clone all selected documents
  • New: create a new asset from the currently browse TypeDefinition

Selection

Select all / unselect all currently selected assets

Asset creation macros

A quick way to create assets. The user will be prompted to select a name for the asset’s type. A TypeDefinition will automatically be created, as well as an asset for that new TypeDefinition, and the Edit app will open automatically.

Profile

Links to the user’s account, cloud statistics, sign out, and Cross-Cloud Sync